ACE3/addons/disarming/functions/fnc_eventTargetFinish.sqf
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00

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/*
* Author: PabstMirror
*
* After FUNC(disarmDropItems) has completed, passing a possible error code.
* Passes that error back to orginal caller.
*
* Arguments:
* 0: caller <OBJECT>
* 1: target <OBJECT>
* 2: errorMsg <STRING>
*
* Return Value:
* Nothing
*
* Example:
* [player1, player2, "Someting fucked up"] call ace_disarming_fnc_eventTargetFinish
*
* Public: No
*/
#include "script_component.hpp"
params ["_caller", "_target", "_errorMsg"];
if (_errorMsg != "") then {
ACE_LOGINFO_2("%1 - eventTargetFinish: %2",ACE_time,_this);
["DisarmDebugCallback", [_caller, _target, _errorMsg], [_caller]] call CBA_fnc_targetEvent;
};