ACE3/addons/nightvision
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
..
functions replace zeusDisplayChanged with DisplayLoad event 2016-02-21 22:16:12 +01:00
models Move model to folder 2015-02-17 22:06:37 -06:00
UI Initial commit 2015-10-07 20:11:07 +02:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp Change disable NVG with sights by default 2015-12-07 18:33:20 +01:00
CfgEventHandlers.hpp manual merge 2016-02-22 16:06:30 +01:00
CfgVehicles.hpp Initial commit 2015-10-07 20:11:07 +02:00
CfgWeapons.hpp Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
config.cpp Initial commit 2015-10-07 20:11:07 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_postInitClient.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_nightvision

Adds different types of NVGs with different levels of quality.

Maintainers

The people responsible for merging changes to this component or answering potential questions.