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7183a765f5
* Add throwable rotation * torque grenade config * Cleanup * Do vectorNormalized on direction only
126 lines
4.5 KiB
Plaintext
126 lines
4.5 KiB
Plaintext
#include "script_component.hpp"
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// Fired XEH
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[QGVAR(throwFiredXEH), FUNC(throwFiredXEH)] call CBA_fnc_addEventHandler;
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// Exit on HC
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if (!hasInterface) exitWith {};
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// Ammo/Magazines look-up hash for correctness of initSpeed
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GVAR(ammoMagLookup) = call CBA_fnc_createNamespace;
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{
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{
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private _ammo = getText (configFile >> "CfgMagazines" >> _x >> "ammo");
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if (_ammo != "") then { GVAR(ammoMagLookup) setVariable [_ammo, _x]; };
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} count (getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines"));
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nil
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} count getArray (configFile >> "CfgWeapons" >> "Throw" >> "muzzles");
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// Add keybinds
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["ACE3 Weapons", QGVAR(prepare), localize LSTRING(Prepare), {
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// Condition
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if (!([ACE_player] call FUNC(canPrepare))) exitWith {false};
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if (EGVAR(common,isReloading)) exitWith {true};
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// Statement
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[ACE_player] call FUNC(prepare);
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true
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}, {false}, [34, [true, false, false]], false] call CBA_fnc_addKeybind; // Shift + G
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["ACE3 Weapons", QGVAR(dropModeToggle), localize LSTRING(DropModeToggle), {
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// Condition
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if (!(ACE_player getVariable [QGVAR(inHand), false]) || {underwater ACE_player}) exitWith {false};
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// Statement
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private _currentDropMode = ACE_player getVariable [QGVAR(dropMode), false];
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ACE_player setVariable [QGVAR(dropMode), !_currentDropMode];
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ACE_player setVariable [QGVAR(throwType), THROW_TYPE_DEFAULT]; // Reset for consistency when opening
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call FUNC(updateControlsHint); // Change controls hint for MMB
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true
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}, {false}, [34, [false, true, false]], false] call CBA_fnc_addKeybind; // Ctrl + G
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["ACE3 Weapons", QGVAR(dropModeHold), localize LSTRING(DropModeHold), {
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// Condition
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if !(ACE_player getVariable [QGVAR(inHand), false]) exitWith {false};
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// Statement
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ACE_player setVariable [QGVAR(dropMode), true];
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ACE_player setVariable [QGVAR(throwType), THROW_TYPE_DEFAULT]; // Reset for consistency when opening
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call FUNC(updateControlsHint); // Change controls hint for MMB
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true
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}, {
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// Condition
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if !(ACE_player getVariable [QGVAR(inHand), false]) exitWith {false};
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// Statement
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ACE_player setVariable [QGVAR(dropMode), false];
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call FUNC(updateControlsHint); // Change controls hint for MMB
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true
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}, [0, [false, false, false]], false] call CBA_fnc_addKeybind; // Empty
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// Event handlers
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["unit", {
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[_this select 1, "Player changed"] call FUNC(exitThrowMode);
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}] call CBA_fnc_addPlayerEventhandler;
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["visibleMap", {
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params ["", "_visibleMap"]; // command visibleMap is updated one frame later
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if (_visibleMap && {ACE_player getVariable [QGVAR(inHand), false]}) then {
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[ACE_player, "Opened Map"] call FUNC(exitThrowMode);
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};
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}] call CBA_fnc_addPlayerEventhandler;
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["ace_interactMenuOpened", {
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// Exit if advanced throwing is disabled (pick up only supports advanced throwing)
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if (!GVAR(enabled)) exitWith {};
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if (ACE_player getVariable [QGVAR(inHand), false]) then {
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[ACE_player, "Interact menu opened"] call FUNC(exitThrowMode);
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} else {
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params ["_interactionType"];
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// Ignore self-interaction menu, when in vehicle and when pick up is disabled
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if (GVAR(enablePickUp) && {_interactionType == 0} && {vehicle ACE_player == ACE_player}) then {
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// Show pick up actions on CfgAmmo's
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call FUNC(renderPickUpInteraction);
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};
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};
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}] call CBA_fnc_addEventHandler;
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// Set last thrown time on Vanilla Throwing and Advanced Throwing
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["ace_firedPlayer", {
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon"];
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if (_weapon == "Throw") then {
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_unit setVariable [QGVAR(lastThrownTime), CBA_missionTime];
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};
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}] call CBA_fnc_addEventHandler;
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// Display handlers
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["KeyDown", {_this call FUNC(onKeyDown)}] call CBA_fnc_addDisplayHandler;
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["MouseButtonDown", {_this call FUNC(onMouseButtonDown)}] call CBA_fnc_addDisplayHandler;
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["MouseZChanged", {_this call FUNC(onMouseScroll)}] call CBA_fnc_addDisplayHandler;
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#ifdef DRAW_THROW_PATH
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GVAR(predictedPath) = [];
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GVAR(flightPath) = [];
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addMissionEventHandler ["Draw3D", { // Blue is predicted before throw, red is real
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{
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_x params ["", "_newTrajAGL"];
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drawIcon3D ["\a3\ui_f\data\gui\cfg\hints\icon_text\group_1_ca.paa", [0,0,1,1], _newTrajAGL, 1, 1, 0, "", 2];
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} forEach GVAR(predictedPath);
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{
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_x params ["_pos", "_vectorUp"];
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drawIcon3D ["\a3\ui_f\data\gui\cfg\hints\icon_text\group_1_ca.paa", [1,0,0,1], _pos, 1, 1, 0, "", 2];
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drawLine3D [_pos, _pos vectorAdd _vectorUp, [1,0,1,1]];
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} forEach GVAR(flightPath);
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}];
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#endif
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