ACE3/addons/spectator/functions/fnc_ui_handleMouseButtonDown.sqf
SilentSpike d3ce75daef Spectator overhaul (#5171)
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator.
- Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
2017-08-12 14:25:48 +01:00

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/*
* Author: Nelson Duarte, AACO, SilentSpike
* Function used to handle mouse down event
*
* Expected behaviour:
* Left clicking a unit focuses the camera on that unit (in any camera mode)
* Left clicking empty space removes the current camera focus in free camera
* Right clicking removes the camera lock, but retains the focus in free camera
* Right clicking and dragging orbits around the unit in follow camera
*
* Arguments:
* 0: Control <CONTROL>
* 1: Mouse button pressed <NUMBER>
*
* Return Value:
* None
*
* Example:
* _this call ace_spectator_fnc_ui_handleMouseButtonDown
*
* Public: No
*/
#include "script_component.hpp"
params ["", "_button"];
// Left click
if (_button == 0) exitWith {
if (isNull GVAR(cursorObject)) then {
if (GVAR(camMode) == MODE_FREE && { !isNull GVAR(camTarget) }) then {
playSound "ReadoutHideClick1";
[objNull] call FUNC(setFocus);
};
} else {
playSound "ReadoutClick";
// Focus will be at screen center
[GVAR(cursorObject)] call FUNC(setFocus);
setMousePosition [0.5, 0.5];
};
};
// Right click
if (_button == 1) then {
if (GVAR(camMode) == MODE_FREE && { !isNull GVAR(camTarget) } && { !isNull (attachedTo GVAR(camDummy)) }) then {
[] call FUNC(cam_resetTarget);
};
GVAR(holdingRMB) = true;
};