ACE3/addons/medical/functions/fnc_modifyMedicalAction.sqf
2015-04-17 19:36:03 -03:00

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/*
* Author: esteldunedain
* Modify the visuals of a medical action point.
* On Basic medical: modify the icon color based on damage on that body part.
*
* Arguments:
* 0: The Patient Unit <OBJECT>
* 1: The Diagnosing Unit <OBJECT>
* 2: Selection Number <NUMBER>
* 3: The action to modify <OBJECT>
*
* ReturnValue:
* nil
*
* Public: No
*/
#include "script_component.hpp"
// Quit for the advanced medical system
if (GVAR(level) >= 2) exitWith {};
EXPLODE_4_PVT(_this,_target,_player,_selectionN,_actionData);
private ["_pointDamage"];
_pointDamage = _target getHitPointDamage (["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"] select _selectionN);
if (_pointDamage >= 0.8) exitWith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
};
if (_pointDamage > 0) exitWith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossYellow.paa))];
};