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27 lines
908 B
Plaintext
27 lines
908 B
Plaintext
#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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GVAR(ladder) = objNull;
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GVAR(cancelTime) = 0;
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GVAR(currentStep) = 3;
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GVAR(currentAngle) = 0;
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/*["ace_interactMenuOpened", {
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if ((CBA_missionTime > GVAR(cancelTime)) && !isNull GVAR(ladder)) then {
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GVAR(ladder) call FUNC(cancelTLdeploy);
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};
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}] call CBA_fnc_addEventHandler;*/
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// Cancel adjustment if interact menu opens
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["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
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// Cancel adjusting on player change.
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["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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["ace_playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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// handle falling unconscious
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["ace_medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
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// @todo captivity?
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