ACE3/addons/tacticalladder/XEH_postInit.sqf

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#include "script_component.hpp"
if (!hasInterface) exitWith {};
GVAR(ladder) = objNull;
GVAR(cancelTime) = 0;
GVAR(currentStep) = 3;
GVAR(currentAngle) = 0;
/*["ace_interactMenuOpened", {
if ((CBA_missionTime > GVAR(cancelTime)) && !isNull GVAR(ladder)) then {
GVAR(ladder) call FUNC(cancelTLdeploy);
};
}] call CBA_fnc_addEventHandler;*/
// Cancel adjustment if interact menu opens
["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
// Cancel adjusting on player change.
["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
["ace_playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
// handle falling unconscious
["ace_medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
// @todo captivity?