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79c68dd39d
- Green, Red, and Yellow tracers have been adjusted a little and show up better in daylight now - Added White tracers for bullets and shells
19 lines
595 B
Plaintext
19 lines
595 B
Plaintext
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//Produced from mikero's Dos Tools using dll 3.17
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class weapons : Data\bullettracer\Data\tracer_green.rvmat{
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ambient[] = {1,1,1,3.25};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {100, 400, 100, 1};
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specular[] = {0,0,0,1};
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specularPower = 1.0;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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VertexShaderID = "Basic";
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//};
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