ACE3/addons/medical_engine/functions
pterolatypus 79ea841eeb
Medical Damage - Determine ammo damage type through config property (#7608)
* Determine ammo damage type through config property

* Tabs

* Add warning when property is missing

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead

* Newlines for readability

* More sensible default value

* Fix mistakes I added

* Update addons/medical_damage/CfgAmmo.hpp

* Pre-cache special values for damage types

* Support # values

For backwards compatibility

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00
..
fnc_damageBodyPart.sqf Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
fnc_getHitpointArmor.sqf Medical Engine - Apply damage to the correct hitpoint (#7415) 2020-02-28 17:54:53 +01:00
fnc_getItemArmor.sqf Medical Engine - Apply damage to the correct hitpoint (#7415) 2020-02-28 17:54:53 +01:00
fnc_handleDamage.sqf Medical Damage - Determine ammo damage type through config property (#7608) 2020-04-07 21:52:20 -05:00
fnc_setStructuralDamage.sqf Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
fnc_setUnconsciousAnim.sqf Medical - Improve loading/unloading of unconc patients (#7109) 2019-09-05 15:56:53 -05:00
fnc_updateBodyPartVisuals.sqf Formatting. Lazy eval 2019-03-21 14:34:51 +01:00
fnc_updateDamageEffects.sqf Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
script_component.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00