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https://github.com/acemod/ACE3.git
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8b9480de40
* Disable anim previews when center isn't the player * Abuse configs to change the edit loadout 3DEN entry * Remove inheriting as it's not needed * Remove uneeded condition * Add zeus modules for ACE Arsenal, revert old arsenal modules * Add 3 new arsenal EHs * Add a setting to disable the identity tabs in ace arsenal * Pass loadoutName in the onloadoutLoad EH * Change foreach to forEach and ctrlcommit to ctrlCommit * Resize the right window when the load bar isn't there * Add a tooltip for the "clear container" button * Improve onKeyDown, add classname copying using ctrl+c
114 lines
3.9 KiB
Plaintext
114 lines
3.9 KiB
Plaintext
/*
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* Author: Alganthe
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* Import loadout / default loadouts list from clipboard.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#include "..\defines.hpp"
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params ["_display"];
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private _data = call (compile copyFromClipboard);
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if (isNil "_data" || {!(_data isEqualType [])}) exitWith {
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[_display, localize LSTRING(importFormatError)] call FUNC(message);
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};
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if (GVAR(shiftState) && {is3DEN}) then {
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{
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if (
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count _x == 2 &&
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{_x select 0 isEqualType ""} &&
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{_x select 0 != ""} &&
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{_x select 1 isEqualType []} &&
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{count (_x select 1) == 10}
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) then {
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_x params ["_loadoutName", "_loadout"];
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private _sameNameLoadoutsList = GVAR(defaultLoadoutsList) select {_x select 0 == _loadoutName};
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if (count _sameNameLoadoutsList == 0) then {
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GVAR(defaultLoadoutsList) pushBack [_loadoutName, _loadout];
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} else {
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GVAR(defaultLoadoutsList) set [GVAR(defaultLoadoutsList) find (_sameNameLoadoutsList select 0), _loadoutName, _loadout];
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};
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};
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} foreach _data;
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[_display, localize LSTRING(importedDefault)] call FUNC(message);
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set3DENMissionAttributes [[QGVAR(DummyCategory), QGVAR(DefaultLoadoutsListAttribute), GVAR(defaultLoadoutsList)]];
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} else {
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if (count _data == 10) then {
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GVAR(center) setUnitLoadout _data;
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GVAR(currentItems) = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", [], [], [], [], [], []];
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for "_index" from 0 to 15 do {
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switch (_index) do {
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case 0;
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case 1;
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case 2:{
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GVAR(currentItems) set [_index, ((LIST_DEFAULTS select 0) select _index)];
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};
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case 3;
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case 4;
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case 5;
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case 6;
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case 7;
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case 8;
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case 9: {
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GVAR(currentItems) set [_index, (LIST_DEFAULTS select _index) select 0];
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};
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case 10: {
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{(GVAR(currentItems) select 15) pushBack _x} forEach (uniformItems GVAR(center));
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};
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case 11: {
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{(GVAR(currentItems) select 16) pushBack _x} forEach (vestItems GVAR(center));
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};
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case 12: {
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{(GVAR(currentItems) select 17) pushBack _x} forEach (backpackItems GVAR(center));
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};
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case 13: {
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GVAR(currentItems) set [18, (primaryWeaponItems GVAR(center)) + (primaryWeaponMagazine GVAR(center))];
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};
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case 14: {
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GVAR(currentItems) set [19, (secondaryWeaponItems GVAR(center)) + (secondaryWeaponMagazine GVAR(center))];
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};
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case 15: {
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GVAR(currentItems) set [20, (handgunItems GVAR(center)) + (handgunMagazine GVAR(center))];
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};
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};
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};
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{
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private _simulationType = getText (configFile >> "CfgWeapons" >> _x >> "simulation");
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private _index = 10 + (["itemmap", "itemcompass", "itemradio", "itemwatch", "itemgps"] find (tolower _simulationType));
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GVAR(currentItems) set [_index, _x];
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} foreach (assignedItems GVAR(center));
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call FUNC(updateUniqueItemsList);
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// Reapply insignia
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[GVAR(center), ""] call bis_fnc_setUnitInsignia;
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[GVAR(center), GVAR(currentInsignia)] call bis_fnc_setUnitInsignia;
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[_display, _display displayCtrl GVAR(currentLeftPanel)] call FUNC(fillLeftPanel);
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[_display, localize LSTRING(importedCurrent)] call FUNC(message);
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};
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};
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[QGVAR(loadoutImported), [_display, (GVAR(shiftState) && {is3DEN})]] call CBA_fnc_localEvent;
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