ACE3/addons/medical_engine/functions/fnc_updateBodyPartVisuals.sqf
2018-07-30 10:22:14 +01:00

39 lines
1.3 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: commy2
* Damages a body part of a local unit. Does not kill the unit.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Update Head <BOOLEAN>
* 2: Update Body <BOOLEAN>
* 3: Update Arms <BOOLEAN>
* 4: Update Legs <BOOLEAN>
*
* Return Value:
* None
*
* Example:
* [player, true, true, true, true] call ace_medical_engine_fnc_updateBodyPartVisuals
*
* Public: No
*/
params ["_unit", "_updateHead", "_updateBody", "_updateArms", "_updateLegs"];
TRACE_5("updateBodyPartVisuals",_unit,_updateHead,_updateBody,_updateArms,_updateLegs);
private _bodyPartDamage = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]];
if (_updateHead) then {
[_unit, "head", (_bodyPartDamage select 0) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart);
};
if (_updateBody) then {
[_unit, "body", (_bodyPartDamage select 1) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart);
};
if (_updateArms) then {
[_unit, "arms", ((_bodyPartDamage select 2) max (_bodyPartDamage select 3)) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart);
};
if (_updateLegs) then {
[_unit, "legs", ((_bodyPartDamage select 4) max (_bodyPartDamage select 5)) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart);
};