ACE3/addons/ballistics
esteldunedain 100686d34a Move ballistic data outside the advance_ballistics pbo, so:
- it can be used by other pbos like overheating without it requiring ab.
- the tweaks to airfriction are available to basic wind_deflection too if ab is not present.
2015-04-05 20:05:04 -03:00
..
scripts fix target wall texture path 2015-01-14 04:36:33 +01:00
textures port ballistics 2015-01-14 04:02:48 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
CfgAmmo.hpp Move ballistic data outside the advance_ballistics pbo, so: 2015-04-05 20:05:04 -03:00
CfgVehicles.hpp split mags from ballistic 2015-01-20 22:40:15 +01:00
CfgWeapons.hpp split mags from ballistic 2015-01-20 22:40:15 +01:00
config.cpp Move ballistic data outside the advance_ballistics pbo, so: 2015-04-05 20:05:04 -03:00
README.md Add README for ballistics 2015-01-26 07:36:45 +01:00
script_component.hpp DEBUG_SETTINGS in script comps 2015-01-14 12:34:24 -06:00

ace_ballistics

Changes to weapon and ammunition values.

Maintainers

The people responsible for merging changes to this component or answering potential questions.