ACE3/addons/captives
2015-02-06 03:38:27 -06:00
..
functions replace spawns 2015-02-06 03:38:27 -06:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
UI Captives First Pass 2015-02-02 20:04:50 -06:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
CfgEventHandlers.hpp replace spawns 2015-02-06 03:38:27 -06:00
CfgMoves.hpp More work 2015-02-03 23:56:51 -06:00
CfgVehicles.hpp replace spawns 2015-02-06 03:38:27 -06:00
CfgWeapons.hpp More work 2015-02-03 23:56:51 -06:00
config.cpp More Refactoring 2015-02-05 16:39:45 -06:00
README.md More work 2015-02-03 23:56:51 -06:00
script_component.hpp Captives First Pass 2015-02-02 20:04:50 -06:00
stringtable.xml Captives First Pass 2015-02-02 20:04:50 -06:00
XEH_postInit.sqf replace spawns 2015-02-06 03:38:27 -06:00
XEH_preInit.sqf More Refactoring 2015-02-05 16:39:45 -06:00

ace_captives

Allows taking people captive/handcuffed

####Items: ACE_CableTie - adds ability to take someone captive

Maintainers

The people responsible for merging changes to this component or answering potential questions.