ACE3/addons/medical_treatment/XEH_PREP.hpp
PabstMirror e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00

76 lines
1.5 KiB
C++

// actions
PREP(actionCheckBloodPressure);
PREP(actionCheckBloodPressureLocal);
PREP(actionCheckPulse);
PREP(actionCheckPulseLocal);
PREP(actionCheckResponse);
PREP(actionDiagnose);
PREP(actionLoadUnit);
PREP(actionPlaceInBodyBag);
PREP(actionUnloadUnit);
PREP(addLoadPatientActions);
// treaments
PREP(canTreat);
PREP(canTreatCached);
PREP(treatment);
PREP(treatment_failure);
PREP(treatment_success);
PREP(treatmentBandage);
PREP(treatmentBandageLocal);
PREP(treatmentCPR);
PREP(treatmentCPR_failure);
PREP(treatmentCPR_progress);
PREP(treatmentCPR_start);
PREP(treatmentCPRLocal);
PREP(treatmentFullHeal);
PREP(treatmentFullHealLocal);
PREP(treatmentIV);
PREP(treatmentIVLocal);
PREP(treatmentMedication);
PREP(treatmentMedicationLocal);
PREP(treatmentSurgicalKit_onProgress);
PREP(treatmentTourniquet);
PREP(treatmentTourniquetLocal);
PREP(treatmentTourniquetRemove);
PREP(splint);
PREP(splintCondition);
PREP(splintLocal);
// misc
PREP(addToLog);
PREP(addToTriageCard);
PREP(bodyCleanupLoop);
PREP(calculateBlood);
PREP(canAccessMedicalEquipment);
PREP(canBandage);
PREP(canStitch);
PREP(findMostEffectiveWound);
PREP(getBandageTime);
PREP(getTriageStatus);
PREP(handleBandageOpening);
PREP(hasTourniquetAppliedTo);
PREP(healTime);
PREP(isInMedicalFacility);
PREP(isInMedicalVehicle);
PREP(isMedic);
PREP(isMedicalVehicle);
PREP(onMedicationUsage);
PREP(serverRemoveBody);
PREP(setTriageStatus);
// items
PREP(checkItems);
PREP(hasItem);
PREP(hasItems);
PREP(useItem);
PREP(useItems);
// litter
PREP(litterCleanupLoop);
PREP(litterCreate);
PREP(litterHandleCreate);