mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Glowbal
|
|
* Replace a (dead) body by a body bag
|
|
*
|
|
* Arguments:
|
|
* 0: The actor <OBJECT>
|
|
* 1: The patient <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* body bag (will return objNull when run where target is not local) <OBJECT>
|
|
*
|
|
* Example:
|
|
* [player, cursorTarget] call ace_medical_treatment_fnc_actionPlaceInBodyBag
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_caller", "_target"];
|
|
TRACE_2("params",_caller,_target);
|
|
|
|
if (!local _target) exitWith {
|
|
TRACE_1("running where local",local _target);
|
|
[QGVAR(actionPlaceInBodyBag), [_caller, _target], _target] call CBA_fnc_targetEvent;
|
|
objNull
|
|
};
|
|
|
|
if (alive _target) then {
|
|
TRACE_1("manually killing with setDead",_target);
|
|
[_target, true, "buried_alive"] call EFUNC(medical_status,setDead);
|
|
};
|
|
|
|
private _position = (getPosASL _target) vectorAdd [0, 0, 0.2];
|
|
|
|
private _headPos = _target modelToWorldVisual (_target selectionPosition "head");
|
|
private _spinePos = _target modelToWorldVisual (_target selectionPosition "Spine3");
|
|
private _dirVect = _headPos vectorFromTo _spinePos;
|
|
private _direction = _dirVect call CBA_fnc_vectDir;
|
|
|
|
// move the body away now, so it won't physX the bodyBag object (this setPos seems to need to be called where object is local)
|
|
_target setPosASL [-5000, -5000, 0];
|
|
|
|
private _bodyBag = createVehicle ["ACE_bodyBagObject", _position, [], 0, "NONE"];
|
|
|
|
// prevent body bag from flipping
|
|
_bodyBag setPosASL _position;
|
|
_bodyBag setDir _direction;
|
|
|
|
["ace_placedInBodyBag", [_target, _bodyBag]] call CBA_fnc_globalEvent; // hide and delete body on server
|
|
|
|
_bodyBag
|