ACE3/addons/medical_treatment/functions/fnc_actionUnloadUnit.sqf
2019-03-30 11:07:54 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Action for unloading an unconscious or dead unit from a vechile
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: Drag after unload <BOOL> (default: false)
*
* Return Value:
* None
*
* Example:
* [bob, kevin, false] call ace_medical_treatment_fnc_actionUnloadUnit
*
* Public: No
*/
params ["_caller", "_target", ["_drag", false]];
// cannot unload a unit not in a vehicle.
if (vehicle _target == _target) exitWith {WARNING_1("Unit [%1] not in vehicle",_target);};
if (_target call EFUNC(common,isAwake)) exitWith {WARNING_1("Unit [%1] is awake",_target);};
["ace_unloadPersonEvent", [_target, vehicle _target, _caller], _target] call CBA_fnc_targetEvent;