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e56cc0d74e
* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn
52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Calculates the time to bandage a wound based on it's size, the patient and the medic.
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: Body part <STRING>
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* 3: Treatment class name <STRING>
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*
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* Return Value:
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* Time in seconds <NUMBER>
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*
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* Public: No
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*/
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params ["_medic", "_patient", "_bodypart", "_bandage"];
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private _partIndex = ALL_BODY_PARTS find toLower _bodyPart;
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if (_partIndex < 0) exitWith { 0 };
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private _targetWound = [_patient, _bandage, _partIndex] call FUNC(findMostEffectiveWound);
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_targetWound params ["_wound", "_woundIndex", "_effectiveness"];
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TRACE_3("findMostEffectiveWound",_wound,_woundIndex,_effectiveness);
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// Everything is patched up on this body part already
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if (_wound isEqualTo EMPTY_WOUND) exitWith { 0 };
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_wound params ["_classID", "", "_amountOf", "_bloodloss", "_damage"];
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private _category = (_classID % 10);
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// Base bandage time is based on wound size and remaining percentage
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private _bandageTime = ([
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BANDAGE_TIME_S,
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BANDAGE_TIME_M,
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BANDAGE_TIME_L
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] select _category) * _amountOf;
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// Medics are more practised at applying bandages
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if ([_medic] call FUNC(isMedic)) then {
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_bandageTime = _bandageTime + BANDAGE_TIME_MOD_MEDIC;
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};
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// Bandaging yourself requires more work
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if (_medic == _patient) then {
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_bandageTime = _bandageTime + BANDAGE_TIME_MOD_SELF;
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};
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// Nobody can bandage instantly
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_bandageTime max 1
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