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e56cc0d74e
* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn
32 lines
782 B
Plaintext
32 lines
782 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Apply a splint to the patient
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: Body part index <NUMBER>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player, cursorObject, 4] call ace_medical_treatment_fnc_splintLocal
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*
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* Public: No
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*/
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params ["_caller", "_target", "_bodyPartNum"];
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TRACE_3("splintLocal",_caller,_target,_bodyPart);
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// Place a tourniquet on the bodypart
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private _fractures = _target getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
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_fractures set [_bodyPartNum, -1];
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_target setVariable [QEGVAR(medical,fractures), _fractures, true];
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// Check if we fixed limping from this treatment
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[_target] call EFUNC(medical_engine,updateDamageEffects);
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// toDo: AddToLog:
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