ACE3/addons/medical_treatment/functions/fnc_treatmentSurgicalKit_onProgress.sqf
PabstMirror e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Handles treatment via surgical kit per frame
*
* Arguments:
* 0: Arguments <ARRAY>
* 0: Caller <OBJECT>
* 1: Target <OBJECT>
* 1: Elapsed Time <NUMBER>
* 2: Total Time <NUMBER>
*
* Return Value:
* Succesful treatment started <BOOL>
*
* Example:
* [[bob, kevin], 5, 5] call ace_medical_treatment_fnc_treatmentAdvanced_surgicalKit_onProgress
*
* Public: No
*/
params ["_args", "_elapsedTime", "_totalTime"];
_args params ["_caller", "_target"];
private _bandagedWounds = _target getVariable [QEGVAR(medical,bandagedWounds), []];
private _stitchedWounds = _target getVariable [QEGVAR(medical,stitchedWounds), []];
//In case two people stitch up one patient and the last wound has already been closed we can stop already
if (_bandagedWounds isEqualTo []) exitWith { false };
//Has enough time elapsed that we can close another wound?
if (_totalTime - _elapsedTime <= (count _bandagedWounds - 1) * 5) then {
private _treatedWound = _bandagedWounds deleteAt 0;
_stitchedWounds pushBack _treatedWound;
_target setVariable [QEGVAR(medical,bandagedWounds), _bandagedWounds, true];
_target setVariable [QEGVAR(medical,stitchedWounds), _stitchedWounds, true];
TRACE_3("stitched",_treatedWound,count _bandagedWounds,count _stitchedWounds);
// Check if we fixed limping from this treatment
if ((EGVAR(medical,limping) == 2) && {_target getVariable [QEGVAR(medical,isLimping), false]}) then {
_treatedWound params ["", "_partN"];
if (_partN > 3) then { // only for LEG wounds
TRACE_3("updating damage effects",_target,_partN,local _target);
[QEGVAR(medical_engine,updateDamageEffects), [_target], _target] call CBA_fnc_targetEvent;
};
};
};
true