ACE3/addons/medical_treatment/functions/fnc_useItems.sqf
2019-03-30 11:07:54 -05:00

51 lines
1.3 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: Glowbal
* Use Equipment items if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Items <ARRAY<STRING>>
*
* Return Value:
* 0: success <BOOL>
* 1: Unit <OBJECT>
*
* Example:
* [unit, patient, ["bandage"]] call ace_medical_treatment_fnc_useItems
*
* Public: No
*/
#define HAS_USED_ITEM(itemUsedInfo) (itemUsedInfo select 0)
#define GET_ITEM_USED_BY(itemUsedInfo) (itemUsedInfo select 1)
params ["_medic", "_patient", "_items"];
private _itemsUsedBy = [];
{
// handle a one of type use item
if (_x isEqualType []) then {
{
private _itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
if (HAS_USED_ITEM(_itemUsedInfo)) exitWith {
_itemsUsedBy pushBack [GET_ITEM_USED_BY(_itemUsedInfo), _x];
};
} forEach _x;
};
// handle required item
if (_x isEqualType "") then {
private _itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
if (HAS_USED_ITEM(_itemUsedInfo)) exitWith {
_itemsUsedBy pushBack [GET_ITEM_USED_BY(_itemUsedInfo), _x];
};
};
} forEach _items;
[count _items == count _itemsUsedBy, _itemsUsedBy];