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51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* Use Equipment items if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Items <ARRAY<STRING>>
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*
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* Return Value:
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* 0: success <BOOL>
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* 1: Unit <OBJECT>
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*
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* Example:
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* [unit, patient, ["bandage"]] call ace_medical_treatment_fnc_useItems
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*
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* Public: No
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*/
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#define HAS_USED_ITEM(itemUsedInfo) (itemUsedInfo select 0)
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#define GET_ITEM_USED_BY(itemUsedInfo) (itemUsedInfo select 1)
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params ["_medic", "_patient", "_items"];
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private _itemsUsedBy = [];
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{
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// handle a one of type use item
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if (_x isEqualType []) then {
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{
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private _itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
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if (HAS_USED_ITEM(_itemUsedInfo)) exitWith {
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_itemsUsedBy pushBack [GET_ITEM_USED_BY(_itemUsedInfo), _x];
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};
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} forEach _x;
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};
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// handle required item
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if (_x isEqualType "") then {
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private _itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
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if (HAS_USED_ITEM(_itemUsedInfo)) exitWith {
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_itemsUsedBy pushBack [GET_ITEM_USED_BY(_itemUsedInfo), _x];
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};
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};
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} forEach _items;
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[count _items == count _itemsUsedBy, _itemsUsedBy];
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