ACE3/addons/cookoff/CfgSFX.hpp
johnb432 c44a1e7ea7
Cookoff - Mini-Rewrite (#9758)
* Cook-off improvements

* More changes

* Update fnc_getVehicleAmmo.sqf

* Better engine fire placement

* Update fnc_detonateAmmunition.sqf

* Update XEH_postInit.sqf

* Update fnc_getVehicleAmmo.sqf

* Update events-framework.md

* Various improvements

* Separate effect handling

* Tweaks

* Update XEH_postInit.sqf

* Prevent double ammo detonation

* Fixed objects not being able to cook-off again

* Added incendiary rounds as source of box cookoff

* Converted enable setting to bool

* Fixed brackets

* Update fnc_cookOff.sqf

* Update CfgEden.hpp

* Removed GVAR(enable), added GVAR(enableFire) back

* Update initSettings.inc.sqf

* Update events-framework.md

* Update addons/cookoff/functions/fnc_cookOffEffect.sqf

* Restructured, redid API events

* Fix effect for JIP, minor optimisations

* Removed `cbaSettings_settingChanged`

* Renamed variables, tweaked string table entries

* Update fire damage #9991

* Capitalize comments again

* Fix cookoff for very short durations and fix effect removal being too quick
2024-06-05 12:36:39 -07:00

18 lines
603 B
C++

class CfgSFX {
class GVAR(CookOff_low) {
name = QGVAR(cookoff_low);
sound[] = {QPATHTOF(sounds\cookoff_low_pressure.ogg),6,1,400,1,0,0,0};
sounds[] = {"sound"};
titles[] = {};
empty[] = {"",0,0,0,0,0,0,0};
};
class GVAR(CookOff_mid): GVAR(CookOff_low) {
name = QGVAR(cookoff_mid);
sound[] = {QPATHTOF(sounds\cookoff_mid_pressure.ogg),6,1,400,1,0,0,0};
};
class GVAR(CookOff_high): GVAR(CookOff_low) {
name = QGVAR(cookoff_high);
sound[] = {QPATHTOF(sounds\cookoff_high_pressure.ogg),6,1,400,1,0,0,0};
};
};