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7aae91be79
* initial fix attempt * reset animation * Fix logic * Not cutting when roping
27 lines
615 B
Plaintext
27 lines
615 B
Plaintext
/*
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* Author: BaerMitUmlaut
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* Checks if the unit can fast rope from the helicopter.
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*
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* Arguments:
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* 0: Unit occupying the helicopter <OBJECT>
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* 1: The helicopter itself <OBJECT>
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*
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* Return Value:
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* Able to fast ropes <BOOL>
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*
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* Example:
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* [_player, _vehicle] call ace_fastroping_fnc_canFastRope
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_vehicle"];
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private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
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((driver _vehicle != _unit) &&
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{!(_deployedRopes isEqualTo [])} &&
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{{!(_x select 5)} count (_deployedRopes) > 0} &&
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{getPos _vehicle select 2 > 2})
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