ACE3/addons/fastroping/functions/fnc_canFastRope.sqf
Mark Ruffner 7aae91be79 'Fix' race condition where rope is cut as someone mounts the rope (#5569)
* initial fix attempt

* reset animation

* Fix logic

* Not cutting when roping
2017-10-16 23:11:21 +02:00

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/*
* Author: BaerMitUmlaut
* Checks if the unit can fast rope from the helicopter.
*
* Arguments:
* 0: Unit occupying the helicopter <OBJECT>
* 1: The helicopter itself <OBJECT>
*
* Return Value:
* Able to fast ropes <BOOL>
*
* Example:
* [_player, _vehicle] call ace_fastroping_fnc_canFastRope
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_vehicle"];
private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
((driver _vehicle != _unit) &&
{!(_deployedRopes isEqualTo [])} &&
{{!(_x select 5)} count (_deployedRopes) > 0} &&
{getPos _vehicle select 2 > 2})