ACE3/addons/overheating/CfgSounds.hpp
Drofseh f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00

49 lines
1.4 KiB
C++

class CfgSounds {
class ACE_BarrelSwap {
sound[] = {QPATHTOF(sounds\barrelswap.ogg),5,1,200};
titles[] = {};
};
class GVAR(jamming_rifle) {
name=QGVAR(jamming_rifle);
sound[]={QPATHTOF(sounds\jamming_rifle.wav),1,1};
titles[]={};
};
class GVAR(jamming_pistol) {
name=QGVAR(jamming_pistol);
sound[]={QPATHTOF(sounds\jamming_pistol.wav),1,1};
titles[]={};
};
class GVAR(fixing_rifle) {
name=QGVAR(fixing_rifle);
sound[]={QPATHTOF(sounds\fixing_rifle.wav),1,1};
titles[]={};
};
class GVAR(fixing_pistol) {
name= QGVAR(fixing_pistol);
sound[]={QPATHTOF(sounds\fixing_pistol.wav),1,1};
titles[]={};
};
/* // to be added when licence compatible audio can be found or recorded
class GVAR(pouring_long) {
name= QGVAR(pouring_long);
sound[]={QPATHTOF(sounds\pouring_long.ogg),5,1};
titles[]={};
};
class GVAR(pouring_short) {
name= QGVAR(pouring_short);
sound[]={QPATHTOF(sounds\pouring_short.ogg),5,1};
titles[]={};
};
class GVAR(sizzling_long) {
name= QGVAR(sizzling_long);
sound[]={QPATHTOF(sounds\sizzling_long.ogg),5,1};
titles[]={};
};
class GVAR(sizzling_short) {
name= QGVAR(sizzling_short);
sound[]={QPATHTOF(sounds\sizzling_short.ogg),5,1};
titles[]={};
};
*/
};