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bbe4b488e0
* add setting to repack equipped magazines * derp * derpderp * always show hint, remove setting
54 lines
1.8 KiB
Plaintext
54 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror, commy2, esteldunedain, Ruthberg
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* Gets magazine children for interaciton menu.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Player <OBJECT>
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*
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* Return Value:
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* ChildActions <ARRAY>
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*
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* Example:
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* [player, player] call ace_magazinerepack_fnc_getMagazineChildren
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*
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* Public: No
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*/
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params ["_target", "_player"];
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// get all mags and ammo count
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private _unitMagazines = [];
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private _unitMagCounts = [];
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{
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_x params ["_xClassname", "_xCount", "_xLoaded", "_xType"];
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private _xFullMagazineCount = getNumber (configFile >> "CfgMagazines" >> _xClassname >> "count");
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//for every partial magazine, that is either in inventory or can be moved there
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if ((_xCount < _xFullMagazineCount) && {_xCount > 0} && {(!_xLoaded) || {GVAR(repackLoadedMagazines) && {[_player, _xClassname] call CBA_fnc_canAddItem}}}) then {
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private _index = _unitMagazines find _xClassname;
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if (_index == -1) then {
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_unitMagazines pushBack _xClassname;
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_unitMagCounts pushBack [_xCount];
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} else {
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(_unitMagCounts select _index) pushBack _xCount;
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};
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};
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} forEach (magazinesAmmoFull _player);
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//Create the action children for all appropriate magazines
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private _actions = [];
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{
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if ((count (_unitMagCounts select _forEachIndex)) >= 2) then {// Ignore invalid magazines types (need 2+ partial mags to do anything)
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private _displayName = getText (configFile >> "CfgMagazines" >> _x >> "displayName");
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private _picture = getText (configFile >> "CfgMagazines" >> _x >> "picture");
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private _action = [_x, _displayName, _picture, {_this call FUNC(startRepackingMagazine)}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _player];
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};
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} forEach _unitMagazines;
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_actions
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