ACE3/TO_MERGE/cse/sys_misc/Combat_Space_Enhancement.h
2015-01-12 23:30:33 +01:00

32 lines
948 B
C++

class Combat_Space_Enhancement {
class cfgModules {
class cse_adjust_stamina {
init = "call compile preprocessFile 'cse\cse_sys_misc\stamina\init.sqf';";
name = "Stamina adjustment";
};
class cse_damage_ai {
init = "call compile preprocessFile 'cse\cse_sys_misc\damage\init.sqf';";
name = "Damage thresholds for AI";
class EventHandlers {
class CAManBase {
handleDamage = "_this call cse_fnc_handleDamage_DMG;";
};
};
};
class cse_moduleDamageSettings {
init = "call compile preprocessFile 'cse\cse_sys_misc\damage\init.sqf';";
name = "Damage thresholds for AI and players";
class EventHandlers {
class CAManBase {
handleDamage = "_this call cse_fnc_handleDamage_DMG;";
};
};
};
class cse_moduleRemoveBodyOnDisconnect {
init = "call compile preprocessFile 'cse\cse_sys_misc\moduleRemoveBodyOnDisconnect.sqf';";
name = "Remove Player bodies on disconnect";
};
};
};