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32 lines
948 B
C++
32 lines
948 B
C++
class Combat_Space_Enhancement {
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class cfgModules {
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class cse_adjust_stamina {
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init = "call compile preprocessFile 'cse\cse_sys_misc\stamina\init.sqf';";
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name = "Stamina adjustment";
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};
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class cse_damage_ai {
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init = "call compile preprocessFile 'cse\cse_sys_misc\damage\init.sqf';";
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name = "Damage thresholds for AI";
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class EventHandlers {
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class CAManBase {
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handleDamage = "_this call cse_fnc_handleDamage_DMG;";
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};
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};
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};
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class cse_moduleDamageSettings {
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init = "call compile preprocessFile 'cse\cse_sys_misc\damage\init.sqf';";
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name = "Damage thresholds for AI and players";
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class EventHandlers {
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class CAManBase {
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handleDamage = "_this call cse_fnc_handleDamage_DMG;";
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};
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};
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};
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class cse_moduleRemoveBodyOnDisconnect {
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init = "call compile preprocessFile 'cse\cse_sys_misc\moduleRemoveBodyOnDisconnect.sqf';";
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name = "Remove Player bodies on disconnect";
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};
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};
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}; |