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ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing
17 lines
320 B
Plaintext
17 lines
320 B
Plaintext
#include "script_component.hpp"
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ADDON = false;
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#include "XEH_PREP.hpp"
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// Laser default variables
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ACE_DEFAULT_LASER_CODE = 1111;
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ACE_DEFAULT_LASER_WAVELENGTH = 1550;
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ACE_DEFAULT_LASER_BEAMSPREAD = 1;
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GVAR(laserEmitters) = [] call CBA_fnc_hashCreate;
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GVAR(trackedLaserTargets) = [];
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GVAR(pfehID) = -1;
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ADDON = true;
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