ACE3/addons/laser/XEH_preInit.sqf
Nicolás Badano ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00

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#include "script_component.hpp"
ADDON = false;
#include "XEH_PREP.hpp"
// Laser default variables
ACE_DEFAULT_LASER_CODE = 1111;
ACE_DEFAULT_LASER_WAVELENGTH = 1550;
ACE_DEFAULT_LASER_BEAMSPREAD = 1;
GVAR(laserEmitters) = [] call CBA_fnc_hashCreate;
GVAR(trackedLaserTargets) = [];
GVAR(pfehID) = -1;
ADDON = true;