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0321545098
* Add enable setting * Update test * Optimize eden macro * Fix bad command name in eden * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Cleanup unused argument * Handle RHS config * Optimize init function a little * Improve macro Co-authored-by: jonpas <jonpas33@gmail.com> * compats and leftovers * function header (sorry jonpas) * add enabled check to initSupplyVehicle * use toString * fix validate * inheritance cleanup --------- Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
27 lines
703 B
Plaintext
27 lines
703 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: shukari
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* Returns if vehicle or object is a rearm source.
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*
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* Arguments:
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* 0: Target <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject] call ace_rearm_fnc_isSource
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*
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* Public: Yes
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*/
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params [["_target", objNull, [objNull]]];
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if ((_target getVariable [QGVAR(currentSupply), 0]) < 0) exitWith {false};
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private _vehCfg = configOf _target;
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private _vanillaCargoConfig = getNumber (_vehCfg >> "transportAmmo");
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private _rearmCargoConfig = getNumber (_vehCfg >> QGVAR(defaultSupply));
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private _supplyVehicle = _target getVariable [QGVAR(isSupplyVehicle), false];
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_rearmCargoConfig > 0 || {_supplyVehicle} || {_vanillaCargoConfig > 0}
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