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7c846502b5
Previously we were resetting on death, but this caused problems when the respawnDelay was 0 as the dead unit wasn't actually the player. To account for "group" and "side" respawn types where you change unit on respawn and could potentially become a captive unit, I am explicity checking the mission respawn type before resetting variables. |
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.. | ||
functions | ||
models | ||
sounds | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgMoves.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf |
ace_captives
Adds ability to handcuff and surrender.
Items Added:
ACE_CableTie
Maintainers
The people responsible for merging changes to this component or answering potential questions.