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https://github.com/acemod/ACE3.git
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b16ca5c204
* Add custom anim entries * Switch to SQF based animation detection * Add time out to CBA_fnc_waitUntilAndExecute * Remove unneeded comments or defines * Restore line break * Styling and removal of not needed code * Move waitForAnime and make it local nil * Extended comment * Add Kola to authors file * Small bug fix in terms of animation names * Add custom anim entries Switch to SQF based animation detection Add time out to CBA_fnc_waitUntilAndExecute Remove unneeded comments or defines Restore line break Styling and removal of not needed code Move waitForAnime and make it local nil Extended comment Add Kola to authors file Small bug fix in terms of animation names * Move animations into data folder * add uppercase on sqf command * Rename animation config names and files * fix physx uncon fix * Change initial after ragdoll animation name
10 lines
224 B
C++
10 lines
224 B
C++
PREP(handleDamage);
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PREP(damageBodyPart);
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PREP(updateBodyPartVisuals);
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PREP(updateDamageEffects);
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PREP(setStructuralDamage);
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PREP(setUnconsciousAnim);
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PREP(getHitpointArmor);
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PREP(getItemArmor);
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PREP(applyAnimAfterRagdoll);
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