ACE3/addons/reload
Dedmen Miller 81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
..
functions Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
$PBOPREFIX$ port reload 2015-01-16 02:25:41 +01:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
ACE_UI.hpp Fix ammo count hidden in UAVs (#5222) 2017-05-31 08:39:32 -05:00
CfgActions.hpp Show Loaded Ammo for static weapons 2015-04-21 19:35:04 -05:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Add ACE_isBelt for DLC/Expansion magazines 2016-08-14 13:35:00 -05:00
CfgVehicles.hpp Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Update the Japanese translation (#5565) 2017-09-28 16:04:24 +02:00
XEH_postInit.sqf Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Linkingbelt refactoring (#5213) 2017-05-29 13:49:21 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_reload

Hides the default reload indicators, making it necessary to manually check your magazine.

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The people responsible for merging changes to this component or answering potential questions.