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7c2977ed47
reset interaction menu time variables on save game load
66 lines
1.4 KiB
Plaintext
66 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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#include "XEH_PREP.hpp"
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GVAR(ActNamespace) = [] call CBA_fnc_createNamespace;
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GVAR(ActSelfNamespace) = [] call CBA_fnc_createNamespace;
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// Event handlers for all interact menu controls
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DFUNC(handleMouseMovement) = {
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if (GVAR(cursorKeepCentered)) then {
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GVAR(cursorPos) = GVAR(cursorPos) vectorAdd [_this select 1, _this select 2, 0] vectorDiff [0.5, 0.5, 0];
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setMousePosition [0.5, 0.5];
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} else {
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GVAR(cursorPos) = [_this select 1, _this select 2, 0];
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};
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};
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DFUNC(handleMouseButtonDown) = {
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if !(GVAR(actionOnKeyRelease)) then {
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[GVAR(openedMenuType),true] call FUNC(keyUp);
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};
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};
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GVAR(keyDown) = false;
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GVAR(keyDownSelfAction) = false;
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GVAR(keyDownTime) = 0;
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GVAR(openedMenuType) = -1;
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GVAR(lastTime) = ACE_diagTime;
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GVAR(rotationAngle) = 0;
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GVAR(selectedAction) = [[],[]];
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GVAR(actionSelected) = false;
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GVAR(selectedTarget) = objNull;
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GVAR(menuDepthPath) = [];
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GVAR(lastPos) = [0,0,0];
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GVAR(currentOptions) = [];
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GVAR(lastPath) = [];
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GVAR(expanded) = false;
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GVAR(startHoverTime) = ACE_diagTime;
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GVAR(expandedTime) = ACE_diagTime;
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// reset on mission load
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addMissionEventHandler ["Loaded", {
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GVAR(startHoverTime) = 0;
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GVAR(expandedTime) = 0;
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}];
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GVAR(iconCtrls) = [];
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GVAR(iconCount) = 0;
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GVAR(collectedActionPoints) = [];
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GVAR(foundActions) = [];
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GVAR(lastTimeSearchedActions) = -1000;
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// Init zeus menu
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[] call FUNC(compileMenuZeus);
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ADDON = true;
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