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4f6b11c2a6
#3348 - Show action, but exit and show warning when selected - Optional (default off) setting to auto shut off engine to keep compatibility with missions
242 lines
9.0 KiB
Plaintext
242 lines
9.0 KiB
Plaintext
/*
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* Author: Glowbal, KoffeinFlummi
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* Starts the repair process.
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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* 1: Vehicle to repair <OBJECT>
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* 2: Selected hitpoint or hitpointIndex <STRING>or<NUMBER>
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* 3: Repair Action Classname <STRING>
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*
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* Return Value:
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* Succesful Repair Started <BOOL>
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*
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* Example:
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* [unit, vehicle, "hitpoint", "classname"] call ace_repair_fnc_repair
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_caller", "_target", "_hitPoint", "_className"];
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TRACE_4("params",_calller,_target,_hitPoint,_className);
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private["_callbackProgress", "_callerAnim", "_calller", "_condition", "_config", "_consumeItems", "_displayText", "_engineerRequired", "_iconDisplayed", "_items", "_repairTime", "_repairTimeConfig", "_return", "_usersOfItems", "_vehicleStateCondition", "_wpn", "_settingName", "_settingItemsArray", "_hitPointClassname"];
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_config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
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if !(isClass _config) exitWith {false}; // or go for a default?
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_engineerRequired = if (isNumber (_config >> "requiredEngineer")) then {
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getNumber (_config >> "requiredEngineer");
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} else {
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// Check for required class
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if (isText (_config >> "requiredEngineer")) exitWith {
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missionNamespace getVariable [(getText (_config >> "requiredEngineer")), 0];
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};
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0;
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};
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if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitWith {false};
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if ((isEngineOn _target) && {GVAR(autoShutOffEngineWhenStartingRepair)}) then {
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["engineOn", _target, [_target, false]] call EFUNC(common,objectEvent);
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};
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if ((isEngineOn _target) && {!GVAR(autoShutOffEngineWhenStartingRepair)}) exitWith {
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["displayTextStructured", [LSTRING(shutOffEngineWarning), 1.5, _caller]] call EFUNC(common,localEvent);
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false
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};
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//Items can be an array of required items or a string to a ACE_Setting array
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_items = if (isArray (_config >> "items")) then {
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getArray (_config >> "items");
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} else {
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_settingName = getText (_config >> "items");
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_settingItemsArray = getArray (configFile >> "ACE_Settings" >> _settingName >> "_values");
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if ((isNil _settingName) || {(missionNamespace getVariable _settingName) >= (count _settingItemsArray)}) exitWith {
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ERROR("bad setting"); ["BAD"]
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};
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_settingItemsArray select (missionNamespace getVariable _settingName);
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};
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if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitWith {false};
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_return = true;
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if (getText (_config >> "condition") != "") then {
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_condition = getText (_config >> "condition");
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if (isNil _condition) then {
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_condition = compile _condition;
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} else {
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_condition = missionNamespace getVariable _condition;
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};
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if (_condition isEqualType false) then {
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_return = _condition;
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} else {
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_return = [_caller, _target, _hitPoint, _className] call _condition;
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};
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};
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if (!_return) exitWith {false};
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// _vehicleStateCondition = if (isText(_config >> "vehicleStateCondition")) then {
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// missionNamespace getVariable [getText(_config >> "vehicleStateCondition"), 0]
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// } else {
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// getNumber(_config >> "vehicleStateCondition")
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// };
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// if (_vehicleStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitWith {false};
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private _repairLocations = getArray (_config >> "repairLocations");
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if (!("All" in _repairLocations)) then {
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private _repairFacility = {([_caller] call FUNC(isInRepairFacility)) || ([_target] call FUNC(isInRepairFacility))};
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private _repairVeh = {([_caller] call FUNC(isNearRepairVehicle)) || ([_target] call FUNC(isNearRepairVehicle))};
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{
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if (_x == "field") exitWith {_return = true;};
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if (_x == "RepairFacility" && _repairFacility) exitWith {_return = true;};
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if (_x == "RepairVehicle" && _repairVeh) exitWith {_return = true;};
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if !(isNil _x) exitWith {
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private _val = missionNamespace getVariable _x;
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if (_val isEqualType 0) then {
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_return = switch (_val) do {
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case 0: {true}; //useAnywhere
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case 1: {call _repairVeh}; //repairVehicleOnly
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case 2: {call _repairFacility}; //repairFacilityOnly
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case 3: {(call _repairFacility) || {call _repairVeh}}; //vehicleAndFacility
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default {false}; //Disabled
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};
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};
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};
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} forEach _repairLocations;
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};
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private _requiredObjects = getArray (_config >> "claimObjects");
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private _claimObjectsAvailable = [];
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if (!(_requiredObjects isEqualTo [])) then {
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_claimObjectsAvailable = [_caller, 5, _requiredObjects] call FUNC(getClaimObjects);
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if (_claimObjectsAvailable isEqualTo []) then {
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TRACE_2("Missing Required Objects",_requiredObjects,_claimObjectsAvailable);
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_return = false
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};
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};
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if !(_return && alive _target) exitWith {false};
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//Last exitWith: repair_success or repair_failure will be run
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//Claim required objects
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{
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TRACE_2("Claiming", _x, (typeOf _x));
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[_caller, _x, false] call EFUNC(common,claim);
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} forEach _claimObjectsAvailable;
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_consumeItems = if (isNumber (_config >> "itemConsumed")) then {
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getNumber (_config >> "itemConsumed");
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} else {
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// Check for required class
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if (isText (_config >> "itemConsumed")) exitWith {
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missionNamespace getVariable [(getText (_config >> "itemConsumed")), 0];
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};
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0;
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};
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_usersOfItems = [];
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if (_consumeItems > 0) then {
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_usersOfItems = ([_caller, _items] call FUNC(useItems)) select 1;
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};
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// Parse the config for the progress callback
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_callbackProgress = getText (_config >> "callbackProgress");
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if (_callbackProgress == "") then {
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_callbackProgress = "true";
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};
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if (isNil _callbackProgress) then {
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_callbackProgress = compile _callbackProgress;
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} else {
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_callbackProgress = missionNamespace getVariable _callbackProgress;
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};
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// Player Animation
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_callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE");
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_caller setVariable [QGVAR(selectedWeaponOnrepair), currentWeapon _caller];
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// Cannot use secondairy weapon for animation
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if (currentWeapon _caller == secondaryWeapon _caller) then {
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_caller selectWeapon (primaryWeapon _caller);
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};
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_wpn = ["non", "rfl", "pst"] select (1 + ([primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller)));
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_callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace;
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if (vehicle _caller == _caller && {_callerAnim != ""}) then {
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if (primaryWeapon _caller == "") then {
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_caller addWeapon "ACE_FakePrimaryWeapon";
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};
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if (currentWeapon _caller == "") then {
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_caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here
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};
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if (stance _caller == "STAND") then {
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_caller setVariable [QGVAR(repairPrevAnimCaller), "amovpknlmstpsraswrfldnon"];
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} else {
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_caller setVariable [QGVAR(repairPrevAnimCaller), animationState _caller];
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};
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[_caller, _callerAnim] call EFUNC(common,doAnimation);
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};
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//Get repair time
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_repairTime = if (isNumber (_config >> "repairingTime")) then {
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getNumber (_config >> "repairingTime");
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} else {
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if (isText (_config >> "repairingTime")) exitWith {
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_repairTimeConfig = getText(_config >> "repairingTime");
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if (isNil _repairTimeConfig) then {
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_repairTimeConfig = compile _repairTimeConfig;
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} else {
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_repairTimeConfig = missionNamespace getVariable _repairTimeConfig;
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};
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if (_repairTimeConfig isEqualType 0) exitWith {
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_repairTimeConfig;
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};
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[_caller, _target, _hitPoint, _className] call _repairTimeConfig;
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};
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0;
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};
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private ["_processText"];
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// Find localized string
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_hitPointClassname = if ((typeName _hitPoint) == "STRING") then {
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_hitPoint
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} else {
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((getAllHitPointsDamage _target) select 0) select _hitPoint
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};
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_processText = getText (_config >> "displayNameProgress");
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private _backupText = format [localize LSTRING(RepairingHitPoint), _hitPointClassname];
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([_hitPointClassname, _processText, _backupText] call FUNC(getHitPointString)) params ["_text"];
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TRACE_4("display",_hitPoint,_hitPointClassname,_processText,_text);
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// Start repair
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[
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_repairTime,
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[_caller, _target, _hitPoint, _className, _items, _usersOfItems, _claimObjectsAvailable],
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DFUNC(repair_success),
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DFUNC(repair_failure),
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_text,
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_callbackProgress,
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["isNotOnLadder"]
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] call EFUNC(common,progressBar);
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// Display Icon
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_iconDisplayed = getText (_config >> "actionIconPath");
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if (_iconDisplayed != "") then {
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[QGVAR(repairActionIcon), true, _iconDisplayed, [1,1,1,1], getNumber(_config >> "actionIconDisplayTime")] call EFUNC(common,displayIcon);
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};
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// handle display of text/hints
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_displayText = "";
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if (_target != _caller) then {
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_displayText = getText(_config >> "displayTextOther");
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} else {
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_displayText = getText(_config >> "displayTextSelf");
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};
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if (_displayText != "") then {
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["displayTextStructured", [_caller], [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
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};
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true;
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