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30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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["SettingsInitialized", {
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// if not enabled, then bugger off.
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if !(GVAR(enabled)) exitWith {};
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// Limit on load
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[false] call FUNC(adaptViewDistance);
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// Set the EH which waits for any of the view distance settings to be changed, so that the effect is show immediately
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["SettingChanged",{
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params ["_name"];
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if ((_name == QGVAR(viewDistanceOnFoot)) ||
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(_name == QGVAR(viewDistanceLandVehicle)) ||
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(_name == QGVAR(viewDistanceAirVehicle)) ||
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(_name == QGVAR(objectViewDistanceCoeff))) then {
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[true] call FUNC(adaptViewDistance);
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};
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}] call EFUNC(common,addEventHandler);
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// Set the EH which waits for a vehicle change to automatically swap between On Foot/In Land Vehicle/In Air Vehicle
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// Also run when SettingsInitialized runs (not guaranteed)
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["playerVehicleChanged",{
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[false] call FUNC(adaptViewDistance);
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}] call EFUNC(common,addEventHandler);
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}] call EFUNC(common,addEventHandler);
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