ACE3/addons/medical_menu/functions/fnc_canOpenMenu.sqf
2016-07-15 12:23:26 +02:00

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/*
* Author: Glowbal
* Check if ACE_player can Open the medical menu
*
* Arguments:
* 0: Caller <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Can open <BOOL>
*
* Example:
* [player, cursorTarget] call ace_medical_menu_fnc_canOpenMenu
*
* Public: No
*/
#include "script_component.hpp"
params ["_caller", "_target"];
(alive _caller)
&& {!isNull _target}
&& {((_caller distance _target) < GVAR(maxRange)) || {(vehicle _caller) == (vehicle _target)}} //for now, ignore range when in same vehicle
&& {(GVAR(allow) == 1) || {(GVAR(allow) == 2) && {(vehicle _caller != _caller) || {vehicle _target != _target}}}}
&& {(GVAR(useMenu) == 1) || {(GVAR(useMenu) == 2) && {(vehicle _caller != _caller) || {vehicle _target != _target}}}}