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a40b0d48f2
* HEMTT v10 Compatibility * Update addons/field_rations/CfgUIGrids.hpp Co-authored-by: PabstMirror <pabstmirror@gmail.com> * fix PabstMirror review * optionals * End empty macro definitions with semi-colon (HEMTT v0.10) * Adapt to HEMTT v0.10.0-a14 * Revert End empty macro definitions with semi-colon * Disable old HEMTT build step in CI * Add missing include and fix macro usage and include casings * End empty macro definitions with semi-colon (HEMTT v0.10) * Update addons/disarming/functions/fnc_showItemsInListbox.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * cleanup test code * arty - keep style same as before * fix fire screams * Update script_component.hpp * Keep old hemtt/workflow/sqfc * Update arma.yml * Update arma.yml * Update CfgUIGrids.hpp --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com>
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
class CfgUIGrids {
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class IGUI {
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class Presets {
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class Arma3 {
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class Variables {
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grid_ACE_displayText[] = {
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{
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"((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40))",
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"safeZoneY + 0.175 * safezoneH",
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"(10 *(((safezoneW / safezoneH) min 1.2) / 40))",
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"(3 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))"
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},
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"(((safezoneW / safezoneH) min 1.2) / 40)",
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"((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"
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};
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};
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};
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};
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class Variables {
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class grid_ACE_displayText {
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displayName = "ACE Hint";
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description = "Textual in game feedback to the player.";
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preview = QPATHTOF(UI\ACE_Hint_Preview_ca.paa);
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saveToProfile[] = {0,1};
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};
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};
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};
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};
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