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66 lines
3.1 KiB
Plaintext
66 lines
3.1 KiB
Plaintext
/*
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Name: AGM_Explosives_fnc_SetupExplosive
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Author(s):
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Garth de Wet (LH)
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Description:
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Starts the setup process for the passed explosive.
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Parameters:
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0: OBJECT - Unit placing explosive.
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1: STRING - Classname of explosive to place. (CfgMagazine class)
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2: Config - Trigger Config
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3: NUMBER - (optional) timer
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Returns:
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Nothing
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Example:
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[player, "SatchelCharge_Remote_Mag", "Command"] call AGM_Explosives_fnc_SetupExplosive;
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*/
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_this spawn {
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private ["_unit", "_class", "_config", "_timer"];
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_unit = _this select 0;
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_class = _this select 1;
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_config = _this select 2;
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_timer = _this select 3;
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AGM_Explosives_placer = _unit;
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// Commented out due to the fact there is a distinction between who can deactivate mines and who can plant them in standard configs.
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// Would require custom config entries (AGM_ExplosiveSpecialist/AGM_Specialist) which excludes custom mods.
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//if (AGM_Explosives_RequireSpecialist && {!([_unit] call AGM_Core_fnc_isEOD)}) exitWith {};
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if (isNil "_config") then {
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_config = getArray(ConfigFile >> "CfgMagazines" >> _class >> "AGM_Triggers" >> "AGM_Triggers") select 0;
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};
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AGM_Explosives_Setup = getText(ConfigFile >> "CfgMagazines" >> _class >> "AGM_SetupObject") createVehicleLocal [0,0,-10000];
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AGM_Explosives_Setup enableSimulationGlobal false;
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AGM_Explosives_Setup setVariable ["AGM_Class", _class];
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AGM_Explosives_Setup setVariable ["AGM_Trigger", _config];
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//AGM_Explosives_Setup setVariable ["AGM_Offset", GetArray(ConfigFile >> "CfgVehicles" >> typeof AGM_Explosives_Setup >> "AGM_Offset")];
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if (!isNil "_timer") then {
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AGM_Explosives_Setup setVariable ["AGM_Timer", _timer];
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};
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[_unit, "AGM_Explosives", true] call AGM_Core_fnc_setForceWalkStatus;
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AGM_Explosives_TweakedAngle = 180;
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["AGM_Explosives_Placement","OnEachFrame", {
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private "_player";
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_player = AGM_player;
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if (AGM_Explosives_placer != _player) exitWith {
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call AGM_Explosives_fnc_Place_Cancel;
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};
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AGM_Explosives_pfeh_running = true;
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_pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]);
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//_pos = _pos vectorAdd ((VectorDir AGM_Explosives_setup) vectorCrossProduct (AGM_Explosives_setup getVariable ["AGM_Offset", [0,0,0]]));
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AGM_Explosives_Setup setPosATL _pos;
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if (AGM_Modifier == 0) then {
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AGM_Explosives_Setup setDir (AGM_Explosives_TweakedAngle + getDir _player);
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};
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}] call BIS_fnc_addStackedEventHandler;
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[localize "STR_AGM_Explosives_PlaceAction", localize "STR_AGM_Explosives_CancelAction",localize "STR_AGM_Explosives_ScrollAction"] call AGM_Interaction_fnc_showMouseHint;
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_unit setVariable ["AGM_Explosive_Place", [_unit, "DefaultAction", {AGM_Explosives_pfeh_running AND !isNull (AGM_Explosives_setup)}, {call AGM_Explosives_fnc_Place_Approve;}] call AGM_Core_fnc_AddActionEventHandler];
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_unit setVariable ["AGM_Explosive_Cancel", [_unit, "MenuBack", {AGM_Explosives_pfeh_running AND !isNull (AGM_Explosives_setup)}, {call AGM_Explosives_fnc_Place_Cancel;}] call AGM_Core_fnc_AddActionEventHandler];
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};
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