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95 lines
2.7 KiB
Plaintext
95 lines
2.7 KiB
Plaintext
/*
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* Author: CAA-Picard
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* Add an ACE action to a class, under a certain path
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* Note: This function is NOT global.
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*
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* Argument:
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* 0: TypeOf of the class <STRING>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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* 2: Full path of the new action <ARRAY>
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* 3: Name of the action shown in the menu <STRING>
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* 4: Icon <STRING>
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* 5: Position (Position or Selection Name) <POSITION> or <STRING>
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* 6: Statement <CODE>
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* 7: Condition <CODE>
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* 8: Distance <NUMBER>
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* 9: Other parameters <ARRAY> (Optional)
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*
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* Return value:
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* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
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*
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* Example:
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* [typeOf cursorTarget, 0,["ACE_TapShoulderRight","VulcanPinch"],"Vulcan Pinch","",[0,0,0],{_target setDamage 1;},{true},100] call ace_interact_menu_fnc_addClassAction;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_9_PVT(_this,_objectType,_typeNum,_fullPath,_displayName,_icon,_position,_statement,_condition,_distance);
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// Ensure the config menu was compiled first
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if (_typeNum == 0) then {
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[_objectType] call FUNC(compileMenu);
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} else {
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[_objectType] call FUNC(compileMenuSelfAction);
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};
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private ["_varName","_actions","_params","_entry", "_parentLevel", "_foundParentLevel", "_fnc_findFolder"];
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_varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
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_actions = missionNamespace getVariable [_varName, []];
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if((count _actions) == 0) then {
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missionNamespace setVariable [_varName, _actions];
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};
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_params = [false,false,false,false];
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if (count _this > 9) then {
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_params = _this select 9;
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};
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// Search the class action trees and find where to insert the entry
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_parentLevel = _actions;
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_foundParentLevel = false;
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_fnc_findFolder = {
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EXPLODE_3_PVT(_this,_fullPath,_level,_classActions);
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if (count _fullPath == _level + 1) then {
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_parentLevel = _classActions;
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_foundParentLevel = true;
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};
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if (_foundParentLevel) exitWith {};
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{
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EXPLODE_2_PVT(_x,_actionData,_actionChildren);
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if (((_actionData select 7) select _level) isEqualTo (_fullPath select _level)) exitWith {
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// The action should go somewhere in here
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[_fullPath, _level + 1, _actionChildren] call _fnc_findFolder;
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};
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} forEach _classActions;
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};
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[_fullPath, 0, _actions] call _fnc_findFolder;
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// Exit if there's no entry point to insert this action
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if (!_foundParentLevel) exitWith {};
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_entry = [
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[
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_displayName,
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_icon,
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_position,
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_statement,
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_condition,
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_distance,
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_params,
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+ _fullPath
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],
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[]
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];
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_parentLevel pushBack _entry;
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_fullPath
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