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a270ca8a99
* Makes it easier to detect errors in 3rd party weapon compats
39 lines
1011 B
Plaintext
39 lines
1011 B
Plaintext
/*
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* Author: Ruthberg
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*
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* Reads the weapon class config and updates the config cache
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*
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* Arguments:
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* weapon - classname <STRING>
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*
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* Return Value:
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* 0: _barrelTwist <NUMBER>
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* 1: _twistDirection <NUMBER>
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* 2: _barrelLength <NUMBER>
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*
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* Example:
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* ["weapon"] call ace_advanced_ballistics_fnc_readWeaponDataFromConfig
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _weaponConfig = (configFile >> "CfgWeapons" >> _this);
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private _barrelTwist = getNumber(_weaponConfig >> "ACE_barrelTwist");
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private _twistDirection = [0, 1] select (_barrelTwist != 0);
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if (isNumber (_weaponConfig >> "ACE_twistDirection")) then {
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_twistDirection = getNumber (_weaponConfig >> "ACE_twistDirection");
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if !(_twistDirection in [-1, 0, 1]) then {
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_twistDirection = 1;
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};
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};
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private _barrelLength = getNumber(_weaponConfig >> "ACE_barrelLength");
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private _result = [_barrelTwist, _twistDirection, _barrelLength];
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uiNamespace setVariable [format[QGVAR(%1), _this], _result];
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_result
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