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87 lines
2.5 KiB
Plaintext
87 lines
2.5 KiB
Plaintext
/*
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* Author: commy2
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*
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* Add an addAction event to a unit. Used to handle multiple addAction events and add a action to the mouse wheel menu. Global arguments, local effects. Does only work for player controlled units.
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*
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* Argument:
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* 0: Unit the action should be assigned to (Object)
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* 1: Menu title of the action (String)
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* 2: Name of the action, e.g. "DefaultAction" (String)
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* 3: Condition (Code or String)
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* 4: Code to execute by the action (Code or String)
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* 5: Condition for the menu action (Code or String)
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* 6: Code to execute from the menu (Code or String)
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* 7: Priority of the action (Number, optional default: 0)
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*
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* Return value:
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* ID of the action (used to remove it later).
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*/
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#include "\z\ace\addons\core\script_component.hpp"
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private ["_unit", "_displayName", "_action", "_condition", "_statement", "_condition2", "_statement2", "_priority", "_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"];
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_unit = _this select 0;
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_displayName = _this select 1;
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_action = _this select 2;
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_condition = _this select 3;
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_statement = _this select 4;
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_condition2 = _this select 5;
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_statement2 = _this select 6;
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_priority = _this select 7;
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if (isNil "_priority") then {_priority = 0};
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if (typeName _condition == "STRING") then {
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_condition = compile _condition;
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};
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if (typeName _statement == "STRING") then {
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_statement = compile _statement;
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};
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if (typeName _condition2 == "STRING") then {
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_condition2 = compile _condition2;
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};
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if (typeName _statement2 == "STRING") then {
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_statement2 = compile _statement2;
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};
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_name = format ["ACE_ActionMenu_%1", _action];
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_actionsVar = _unit getVariable [_name, [-1, [], []]];
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_id = (_actionsVar select 0) + 1;
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_actionIDs = _actionsVar select 1;
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_actions = _actionsVar select 2;
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_nameVar = format ["%1_ID%2", _name, _id];
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missionNamespace setVariable [_nameVar, [_condition, _statement, _condition2, _statement2]];
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_actionIDs pushBack _id;
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_addAction = call compile format [
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"[
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'%2',
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{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}},
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nil,
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%4,
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false,
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true,
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'%1',
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""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; [_target, _this] call (%3 select 0)""
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]",
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_action,
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_displayName,
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_nameVar,
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_priority
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];
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_actionID = _unit addAction _addAction;
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_actions pushBack [_actionID, _nameVar];
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_unit setVariable [_name, [_id, _actionIDs, _actions], false];
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_id
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