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https://github.com/acemod/ACE3.git
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7e5859f6f8
Adds entrenching tool for use in building trenches (Requires Script to be made)
76 lines
1.2 KiB
Plaintext
76 lines
1.2 KiB
Plaintext
ambient[]={1,1,1,1};
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diffuse[]={2,2,2,0};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.054000214,0.054000214,0.058000047,0};
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specularPower=50.700001;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\ace\addons\trenches\data\entrchtool_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4,0,0};
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up[]={0,6,0};
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dir[]={0,0,2};
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pos[]={0,0,0};
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};
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Filter="Anizotropic";
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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Filter="Anizotropic";
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};
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class Stage4
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{
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texture="z\ace\addons\trenches\data\entrchtool_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\ace\addons\trenches\data\entrchtool_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="a3\data_f\env_co.paa";
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uvSource="none";
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};
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