ACE3/addons/common/functions/fnc_getCaptivityStatus.sqf

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/*
* Author: commy2
* Return the captivity status of an unit.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Captivity Reasons, empty if not captive <ARRAY>
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit"];
//Now just a wrapper for FUNC(statusEffect_get)
([player, "setCaptive"] call FUNC(statusEffect_get)) select 1