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44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
55 lines
1.5 KiB
Plaintext
55 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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// Add warning for old functions that were technically public, Remove at 3.14.0
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{
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missionNamespace setVariable [_x, compileFinal format ['diag_log text "ACE Medical WARNING: Formerly public function [%1] has no effect in medical rewrite."; nil', _x]];
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} forEach [
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QFUNC(actionPlaceInBodyBag),
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QFUNC(actionRemoveTourniquet),
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QFUNC(addHeartRateAdjustment),
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QFUNC(addToLog),
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QFUNC(addToTriageCard),
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QFUNC(addUnconsciousCondition),
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QFUNC(addVitalLoop),
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QFUNC(canAccessMedicalEquipment),
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QFUNC(canTreat),
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QFUNC(displayTriageCard),
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QFUNC(dropDownTriageCard),
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QFUNC(getTriageStatus),
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QFUNC(getUnconsciousCondition),
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QFUNC(hasItem),
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QFUNC(hasItems),
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QFUNC(hasTourniquetAppliedTo),
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QFUNC(isInMedicalFacility),
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QFUNC(isInMedicalVehicle),
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QFUNC(isMedic),
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QFUNC(isMedicalVehicle),
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QFUNC(itemCheck),
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QFUNC(selectionNameToNumber),
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QFUNC(setCardiacArrest),
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QFUNC(setDead),
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QFUNC(setHitPointDamage),
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QFUNC(showBloodEffect),
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QFUNC(treatment),
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QFUNC(treatmentAdvanced_bandage),
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QFUNC(treatmentAdvanced_CPR),
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QFUNC(treatmentAdvanced_CPRLocal),
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QFUNC(treatmentAdvanced_medication),
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QFUNC(treatmentAdvanced_medicationLocal),
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QFUNC(treatmentIV),
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QFUNC(treatmentIVLocal),
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QFUNC(unconsciousPFH),
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QFUNC(useItem),
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QFUNC(useItems)
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];
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ADDON = true;
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