ACE3/addons/cargo/functions/fnc_canLoadItemIn.sqf
Samuel Deutsch edf4a70ed6
Refuel - Added ability to refuel fuel sources (#8981)
* Simplify main fuel loop

* Remove unecessary action macro

* Add container refueling

* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources

* Update maxFuel and refuelContainer whenever fueling begins

* Update maxFuel and refuelContainer whenever fueling begins

* Prevent loading of fuel sources into cargo when they have a nozzle connected to them

* Added action to check how much fuel is left in a jerry can

* Prevent jerry cans from being picked up if they have a nozzle connected to them

* Added function to check if a nozzle can be connected to an object

* Prevent fuel sources which have their nozzle deployed from being loaded

* Compute both tank volumes inside of refuel instead of durring turn on

* Didn't mean to delete these

* Allow for user defined fuel capacities

* Handle more edge cases with infinite fuel sources

* Refuel - Prevent fuel sources from being dragged while they're refueling other things

* Refuel - Added flow rate multiplier for refueling fuel sources

* Refuel - Use FUNC instead of DFUNC for nozzle actions

* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source

* Refuel - Correctly reset fuel counter when fueling a new target

* Refuel - Implemented all suggested changes

* Refuel - Added newlines to end of files

* Refuel - Added missing newline at end of XEH_PREP

* Only setFuel once per jerry can creation

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Calling getFuel will initialize the fuel source

* Refuel - Add newline to end of file

---------

Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-16 20:06:11 -06:00

49 lines
1.7 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: Glowbal
* Check if item can be loaded into other Object.
*
* Arguments:
* 0: Item <OBJECT or STRING>
* 1: Holder Object (Vehicle) <OBJECT>
* 2: Ignore interaction distance and stability checks <BOOL>
*
* Return Value:
* Can load in <BOOL>
*
* Example:
* [item, holder] call ace_cargo_fnc_canLoadItemIn
*
* Public: No
*/
params [["_item", "", [objNull,""]], "_vehicle", ["_ignoreInteraction", false]];
if ((!_ignoreInteraction) && {speed _vehicle > 1 || {((getPos _vehicle) select 2) > 3}}) exitWith {TRACE_1("vehicle not stable",_vehicle); false};
if (_item isEqualType objNull && {{alive _x && {getText (configOf _x >> "simulation") != "UAVPilot"}} count crew _item > 0}) exitWith {
TRACE_1("item is occupied",_item);
false
};
private _itemSize = [_item] call FUNC(getSizeItem);
private _validItem = false;
if (_item isEqualType "") then {
_validItem =
isClass (configFile >> "CfgVehicles" >> _item) &&
{getNumber (configFile >> "CfgVehicles" >> _item >> QGVAR(canLoad)) == 1};
} else {
_validItem =
(alive _item) &&
{_ignoreInteraction || {([_item, _vehicle] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}} &&
{!(_item getVariable [QEGVAR(cookoff,isCookingOff), false])} &&
{isNull(_item getVariable [QEGVAR(refuel,nozzle), objNull])} && // Objects which have a refueling nozzle connected to them cannot be loaded
{isNull(_item getVariable [QEGVAR(refuel,ownedNozzle), objNull])}; // Fuel sources which have their nozzle out cannot be loaded
};
_validItem &&
{_itemSize > 0} &&
{alive _vehicle} &&
{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))} &&
{locked _vehicle < 2}