ACE3/addons/recoil/config.cpp
2016-05-24 14:13:11 +01:00

27 lines
585 B
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"commy2"};
authorUrl = "";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgMoves.hpp"
#include "CfgRecoils.hpp"
class CfgCameraShake {
// What does this do, really? It seems like the engine no longer respects it.
defaultCaliberCoefWeaponFire = 0;
};
class ACE_newEvents {
firedPlayer = "ace_firedPlayer";
};