ACE3/addons/ui/ACE_Settings.hpp
2016-03-09 18:58:46 +01:00

218 lines
6.5 KiB
C++

class ACE_Settings {
class GVAR(allowSelectiveUI) {
category = CSTRING(Category);
displayName = CSTRING(AllowSelectiveUI);
description = CSTRING(AllowSelectiveUI_Description);
typeName = "BOOL";
value = 1;
};
// BASIC
class GVAR(soldierVehicleWeaponInfo) {
category = CSTRING(Category);
displayName = CSTRING(SoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(vehicleRadar) {
category = CSTRING(Category);
displayName = CSTRING(VehicleRadar);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(vehicleCompass) {
category = CSTRING(Category);
displayName = CSTRING(VehicleCompass);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(commandMenu) {
category = CSTRING(Category);
displayName = CSTRING(CommandMenu);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(groupBar) {
category = CSTRING(Category);
displayName = CSTRING(GroupBar);
typeName = "BOOL";
value = 0;
isClientSettable = 1;
};
// ADVANCED
// Upper Weapon Info
class GVAR(weaponName) {
category = CSTRING(Category);
displayName = CSTRING(WeaponName);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(weaponNameBackground) {
category = CSTRING(Category);
displayName = CSTRING(WeaponNameBackground);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(firingMode) {
category = CSTRING(Category);
displayName = CSTRING(FiringMode);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
// Lower Weapon Info
class GVAR(ammoType) {
category = CSTRING(Category);
displayName = CSTRING(AmmoType);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(ammoCount) {
category = CSTRING(Category);
displayName = CSTRING(AmmoCount);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 0;
isClientSettable = 1;
};
class GVAR(magCount) {
category = CSTRING(Category);
displayName = CSTRING(MagCount);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(throwableName) {
category = CSTRING(Category);
displayName = CSTRING(throwableName);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(throwableCount) {
category = CSTRING(Category);
displayName = CSTRING(throwableCount);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(zeroing) {
category = CSTRING(Category);
displayName = CSTRING(Zeroing);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(weaponLowerInfoBackground) {
category = CSTRING(Category);
displayName = CSTRING(WeaponLowerInfoBackground); //todo
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
// Stance
class GVAR(stance) {
category = CSTRING(Category);
displayName = CSTRING(Stance);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
// Stamina Bar
class GVAR(staminaBar) {
category = CSTRING(Category);
displayName = CSTRING(StaminaBar);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
// Vehicle
class GVAR(vehicleName) {
category = CSTRING(Category);
displayName = CSTRING(VehicleName);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(vehicleNameBackground) {
category = CSTRING(Category);
displayName = CSTRING(VehicleNameBackground);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(vehicleFuelBar) {
category = CSTRING(Category);
displayName = CSTRING(VehicleFuelBar);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(vehicleSpeed) {
category = CSTRING(Category);
displayName = CSTRING(VehicleSpeed);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(vehicleAltitude) {
category = CSTRING(Category);
displayName = CSTRING(VehicleAltitude);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(vehicleDamage) {
category = CSTRING(Category);
displayName = CSTRING(VehicleDamage);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(vehicleInfoBackground) {
category = CSTRING(Category);
displayName = CSTRING(VehicleInfoBackground);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
class GVAR(vehicleGunnerWeapon) {
category = CSTRING(Category);
displayName = CSTRING(VehicleGunnerWeapon);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
isClientSettable = 1;
};
};