ACE3/addons/dragging/functions/fnc_handlePlayerChanged.sqf
johnb432 dbe372cb48
Dragging - Improve code (#9271)
* Code cleanup

* Moved keybinds to initKeybinds.sqf

* Update addons/dragging/initKeybinds.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_carryObject.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_getWeight.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Rephrasing and adjustments for dragging

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00

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#include "script_component.hpp"
/*
* Author: commy2
* Handles player changes.
*
* Arguments:
* 0: New Player Unit <OBJECT>
* 1: Old Player Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_newPlayer, _oldPlayer] call ace_dragging_fnc_handlePlayerChanged;
*
* Public: No
*/
params ["_newPlayer", "_oldPlayer"];
TRACE_2("params",_newPlayer,_oldPlayer);
{
if (_x getVariable [QGVAR(isDragging), false]) then {
[_x, _x getVariable [QGVAR(draggedObject), objNull]] call FUNC(dropObject);
};
if (_x getVariable [QGVAR(isCarrying), false]) then {
[_x, _x getVariable [QGVAR(carriedObject), objNull]] call FUNC(dropObject_carry);
};
} forEach [_newPlayer, _oldPlayer];