ACE3/addons/dragging/functions/fnc_initPerson.sqf
johnb432 dbe372cb48
Dragging - Improve code (#9271)
* Code cleanup

* Moved keybinds to initKeybinds.sqf

* Update addons/dragging/initKeybinds.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_carryObject.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_getWeight.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Rephrasing and adjustments for dragging

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00

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#include "script_component.hpp"
/*
* Author: commy2
* Initialize variables for draggable / carryable persons. Called from init EH.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_dragging_fnc_initPerson;
*
* Public: No
*/
params ["_unit"];
[_unit, true, [0, 1.1, 0.092], 180] call FUNC(setDraggable);
[_unit, true, [0.4, -0.1, -1.25], 195] call FUNC(setCarryable); // Hard-coded selection: "LeftShoulder"