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* work on arsenal actions * cycle through pages * docs * cleanup * Update addons/gunbag/functions/fnc_weaponName.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * missing fil * Update addons/arsenal/functions/fnc_itemInfo.sqf * Update addons/arsenal/functions/fnc_refresh.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove CBA_loadoutSet gunbag cache * update fnc_refresh * fix 3den --------- Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: Salluci <salluci.lovi@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
27 lines
504 B
Plaintext
27 lines
504 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Ir0n1E, Brett Mayson
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* Get gunbag weapon name
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_gunbag_fnc_weaponName
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*
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* Public: No
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*/
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params ["_unit"];
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private _state = (backpackContainer _unit) getVariable [QGVAR(gunbagWeapon), []];
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private _name = localize LSTRING(empty);
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if (_state isNotEqualTo []) then {
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_name = getText (configFile >> "CfgWeapons" >> _state#0 >> "displayName");
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};
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_name
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