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* Use suppressed EH to determine safety of AI * Require CBA 3.15.3 --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: BrettMayson <brett@mayson.io>
24 lines
813 B
Plaintext
24 lines
813 B
Plaintext
#include "script_component.hpp"
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["CBA_settingsInitialized", {
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TRACE_1("settingsInitialized", GVAR(enabledFor));
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if (GVAR(enabledFor) == 0) exitWith {}; // 0: disabled
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if ((GVAR(enabledFor) == 1) && {!isServer} && {hasInterface}) exitWith {}; // 1: Don't Run on non-hc Clients
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["ace_firedNonPlayer", {
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_unit setVariable [QGVAR(lastFired), CBA_missionTime];
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}] call CBA_fnc_addEventHandler;
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["CAManBase", "Hit", {
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params ["_unit"];
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_unit setVariable [QGVAR(lastHit), CBA_missionTime];
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}] call CBA_fnc_addClassEventHandler;
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["CAManBase", "Suppressed", {
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params ["_unit"];
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_unit setVariable [QGVAR(lastSuppressed), CBA_missionTime];
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}] call CBA_fnc_addClassEventHandler;
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#include "stateMachine.sqf"
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}] call CBA_fnc_addEventHandler;
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