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31e1ad0cff
* add tools tab and setting * move to preinit * fix icon, add restart warning * derp Co-authored-by: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-authored-by: PabstMirror <pabstmirror@gmail.com> * remove setting * add keepIfOverriden parameter * docs again * documentation whitespace * docs grammar, change parameter name * fix docs * more docs fixes * magazine support * deprecate spare barrel item * more docs, improve condition --------- Co-authored-by: Dystopian <sddex@ya.ru> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
55 lines
1.9 KiB
Plaintext
55 lines
1.9 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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#define ARSENAL_CATEGORY_ICON (["\A3\ui_f\data\igui\cfg\actions\heal_ca.paa", QPATHTOEF(medical_gui,data\categories\bandage_fracture.paa)] select (["ace_medical_gui"] call EFUNC(common,isModLoaded)))
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// config to determine animation acceleration coefficient
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// adjusting these is trail and error
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// if the animation is cut of ingame, increase these values
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// if the unit idles too much, decrease them
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GVAR(animDurations) = [] call CBA_fnc_createNamespace;
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{
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GVAR(animDurations) setVariable _x;
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} forEach [
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["AinvPknlMstpSlayWnonDnon_medic", 7.5],
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["AinvPpneMstpSlayWnonDnon_medic", 7],
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["AinvPknlMstpSlayWrflDnon_medic", 7],
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["AinvPpneMstpSlayWrflDnon_medic", 9.5],
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["AinvPknlMstpSlayWlnrDnon_medic", 9],
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["AinvPknlMstpSlayWpstDnon_medic", 9.5],
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["AinvPpneMstpSlayWpstDnon_medic", 10],
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["AinvPknlMstpSlayWnonDnon_medicOther", 8.5],
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["AinvPpneMstpSlayWnonDnon_medicOther", 8.5],
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["AinvPknlMstpSlayWrflDnon_medicOther", 7],
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["AinvPpneMstpSlayWrflDnon_medicOther", 9],
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["AinvPknlMstpSlayWlnrDnon_medicOther", 9],
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["AinvPknlMstpSlayWpstDnon_medicOther", 10],
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["AinvPpneMstpSlayWpstDnon_medicOther", 8.5],
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["AinvPknlMstpSnonWnonDnon_medic1", 10],
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["AinvPknlMstpSnonWnonDr_medic0", 12]
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];
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// class names of medical facilities (config case)
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GVAR(facilityClasses) = [];
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{
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{
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private _name = configName (configFile >> "CfgVehicles" >> _x);
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if (_name != "") then { GVAR(facilityClasses) pushBackUnique _name; };
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} forEach getArray _x;
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} forEach configProperties [configFile >> QEGVAR(medical,facilities), "isArray _x"];
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// Custom Arsenal tab
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if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
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[MEDICAL_TREATMENT_ITEMS, LELSTRING(medical,Category), ARSENAL_CATEGORY_ICON, -1, true] call EFUNC(arsenal,addRightPanelButton);
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};
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ADDON = true;
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