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https://github.com/acemod/ACE3.git
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31e1ad0cff
* add tools tab and setting * move to preinit * fix icon, add restart warning * derp Co-authored-by: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-authored-by: PabstMirror <pabstmirror@gmail.com> * remove setting * add keepIfOverriden parameter * docs again * documentation whitespace * docs grammar, change parameter name * fix docs * more docs fixes * magazine support * deprecate spare barrel item * more docs, improve condition --------- Co-authored-by: Dystopian <sddex@ya.ru> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
class CfgWeapons {
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class PistolCore;
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class Pistol: PistolCore {
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//Closed Bolt (Closed Bolt will cook off if too hot)
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//Pistols are nearly universally closed bolt.
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GVAR(closedBolt) = 1;
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};
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class Pistol_Base_F: Pistol {};
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class hgun_Pistol_heavy_02_F: Pistol_Base_F {
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GVAR(jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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class hgun_Pistol_Signal_F: Pistol_Base_F {
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GVAR(jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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class RifleCore;
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class Rifle: RifleCore {
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//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
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GVAR(mrbs) = 3000;
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//Dispersion Factor (this will be scaled based on the barrel temp)
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GVAR(dispersion) = 1;
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//Slowdown Factor (this will be scaled based on the barrel temp)
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GVAR(slowdownFactor) = 1;
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//Closed Bolt, most weapons are closed bolt
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GVAR(closedBolt) = 1;
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};
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class Rifle_Base_F;
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class Rifle_Long_Base_F: Rifle_Base_F {
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GVAR(dispersion) = 0.75;
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// Open Bolt, most machine guns are open bolt, which cannot normally cook off, and use this as a parent class
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// A lot of sniper rifles also use this as a parent class, they will need to be indivisually set to closed bolt, but it's probably not an issue as they are unlikely to overheat
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GVAR(closedBolt) = 0;
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};
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class arifle_MX_Base_F: Rifle_Base_F {
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// Custom jam clearing action. Default uses reload animation.
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ACE_clearJamAction = "GestureReloadMX";
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};
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class arifle_MX_SW_F: arifle_MX_Base_F {
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// Custom jam clearing action. Use empty string to undefine.
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ACE_clearJamAction = "";
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// 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
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GVAR(allowSwapBarrel) = 1;
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GVAR(dispersion) = 0.75;
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};
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class DMR_01_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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};
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class DMR_02_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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};
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class DMR_03_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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};
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class DMR_04_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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};
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class DMR_05_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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};
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class DMR_06_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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};
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class DMR_07_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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};
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class EBR_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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};
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class GM6_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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};
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class LRR_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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};
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class MMG_01_base_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class MMG_02_base_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class LMG_Zafir_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class LMG_Mk200_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class LMG_03_Base_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class sgun_HunterShotgun_01_base_F: Rifle_Long_Base_F {
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GVAR(closedBolt) = 1;
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GVAR(jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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class ACE_ItemCore;
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class CBA_MiscItem_ItemInfo;
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// Deprecated, 3.16.0 Arsenal supports showing magazines as misc items
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class ACE_SpareBarrel_Item: ACE_ItemCore {
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displayName = CSTRING(SpareBarrelName);
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author = ECSTRING(common,ACETeam);
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scope = 1;
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scopeArsenal = 0;
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descriptionshort = CSTRING(SpareBarrelDescription);
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picture = QUOTE(PATHTOF(UI\spare_barrel_ca.paa));
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 60;
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};
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};
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};
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